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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class NewBehaviourScript : MonoBehaviour { public Listlist_color = new List (); private List mmm=new List (); // Use this for initialization void Start () { float tempall = 0; mmm.Add(0.2f); mmm.Add(0.2f); mmm.Add(0.2f); mmm.Add(0.2f); mmm.Add(0.2f); for (int i = 0; i < mmm.Count; i++) { tempall += mmm[i]; //list_color[i].GetComponent ().fillAmount = tempall / all; setFillAmount(list_color[i], tempall, 0.3f); } } private void setFillAmount(GameObject obj, float fillAmount, float speed) { float fillTemp = obj.GetComponent
().fillAmount; //Debug.Log("fillTemp:"+fillTemp); if (fillTemp + Time.deltaTime * speed < fillAmount) obj.GetComponent
().fillAmount = fillTemp + Time.deltaTime * speed; else obj.GetComponent
().fillAmount = fillAmount; } // Update is called once per frame void Update () { }}
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